************************************************************** Star Trek: Starfleet Academy (TM) Readme.txt File ************************************************************** Version .99 Modified: August 31, 1997 Table of contents 1. System Requirements 2. Installation 3. Playing the game 4. Additions/Changes to the Manual 6. Trouble Shooting 7. Customer service 8. Legal Information 9. Extra Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. SYSTEM REQUIREMENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Starfleet Academy requires the following minimum system configuration: - IBM PC or 100% compatible Pentium(TM) 90 or faster - Windows(R) 95 - 16mb RAM - 4x or Faster CD-ROM drive - Sound Blaster(TM) or 100% compatible sound card - 180mb free hard drive space - 100% Microsoft Compatible Mouse - DirectX(TM) 5.0+ Note: If you do not have a 3DFX or a Rendition Video card, and you are experiencing problems, it is recommended that you do not run SFAD3D.EXE. You should instead simply run the SFA.EXE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Installation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !!!IMPORTANT!!! In order to install Star Trek: Starfleet Academy you will need to have 'DIRECTX' previously installed on your machine. If you do not have DirectX installed, you can install it from the 'AutoRun' by clicking on 'Install DirectX'. If you have Autorun activated, the Autorun window will pop up upon inserting your Star Trek: Starfleet Academy CD into your CD-ROM drive. Click on the "INSTALL" button to install Starfleet Academy. If you do not have Autorun active, select your CD-ROM drive and double-click the AUTORUN.EXE on the Star Trek: Starfleet Academy CD. A window should pop up where you can click the "INSTALL" to install Starfleet Academy. If you do not see any available drives in your list you will need to free up more disk space.If a drive is not selected the installation will fail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Playing the game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To begin your Star Trek: Starfleet Academy experience, click on 'Play' from your Autorun window. Otherwise, go to your 'Start Menu' and select Star Trek: Starfleet Academy shortcut within the 'Interplay' folder to launch the game. It is recommended that you turn Music off while playing in a network game. Music causes cache hits which can adversely affect your framerate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Additions/Changes to the Manual ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New Hot Keys: g Emergency Power Toggle Additions to Screens: Options Screen: The Info Bar Speed slider sets the length of time text messages are displayed during game play. Difficulty Settings: Plebe - Basic AI only. Uses no specific tactics. Cadet - Moderate AI. Uses AI learned traits, but does not have full access to the attack patterns. Graduate - Full AI. This gives the ships access to all of the learned traits and tricks it learned here at Interplay. Audio Enable: Toggling this to the non-highlighted position turns off all audio for the game. Use Sprites: If not highlighted, the animations of your crew on the Bridge will not be present. Animations: If not highlighted, the animations on your bridge and on certain screens will not play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Network Games: Descriptions and Options ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !!!IMPORTANT!!! Before playing in any of the Network Games, go to the Options Menu and turn the Music setting to Off. This will greatly enhance the speed of your netgames. General Information: If you are using IPX for a network game, under the settings button you have the option of setting your 'sub-space frequency' to one of the 10 given channels. If the default socket is slow or dropping packets, use this feature to go to a 'cleaner' socket. Note: You will have to agree upon which socket you will use before you begin a game. If you cannot see a friends game in progress, it is due to 1 of 3 reasons: 1) It is a 'closed' game. Galactic War and Net Profit do not allow for joining in progress. 2) If a host leaves a Neo-Anarchy game and if no one else in that game started with a CD in their drive, the game will become closed to the public. 3) The sub-space frequency you are trying to find the game on may be different. Verify that you are on the same channel and try again. Additional Commands: Pressing ENTER brings up a box at the bottom of the screen. This is a message box. Whatever you type here will be sent to the other players. Typing SELF DESTRUCT in this bar will destroy your ship. Description of Games: Neo-Anarchy: The classic combat game. All players in a free for all. The player with the most kills wins. Neo-Anarchy(Heavy): Same as Neo-Anarchy, but players can only fly the largest of ships. Neo-Anarchy(Medium): Same as Neo-Anarchy, but players can only fly medium sized ships. Neo-Anarchy(Light): Same as Neo-Anarchy, but players can only fly the smallest of ships. Galactic War: This is a game of colonization. Your goal is to use your ground crews to take over your opponents planets. You do this by Transporting them to the surface of that planet. Ground crews Multiply when they are in control of a planet, so the longer you have crews on a planet, the harder it is for your opponent to take the planet from you. Navigation: To get from Federation space to Klingon space or vice-versa in this scenario, you may use a special Hotkey. Pressing 'u' during the game will bring up a menu of destinations in the radar section of your screen. Select the appropriate destination, then hit + 'w' to warp. To Win this Scenario, your opponent must not have control of any planets. Net Profit: In Net Profit, you are one of the many merchants who is trying to get rich off of space. You start with a small freighter and work your way to bigger and better ships. You get contracts from a fellow named Geetus, who is located in the Croesus system. Contracts range from transporting items from one location A to location B, to going somewhere to gather information via Scans. Either way will increase your wealth and prestige. Remember, though, there are other merchants out there trying to complete the contract before you. Some of them may be ruthless enough to try to attack you! For additional information, see NETPROFT.TXT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Trouble Shooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Windows NT: Star Trek: Starfleet Academy is a Windows 95 application. It may run under Windows NT 4.0, if DirectX is fully installed and functioning properly. * DINPUT.DLL not found: You will need to install DirectX. The install files for DirectX are located on your Starfleet Academy CD. Run DXSETUP.EXE under the DirectX folder. * If you are experiencing oddities in the quality of the graphics, ensure that you are not running the SFAD3D executable. This executable should only be used if you have a compatible 3D Graphics Accelator card in your system. * If Skipping occurs during Movies, adjust your read-ahead cache on your CD-Rom drive to None. Settings other than this can actually interfere with the performance of the Movies. To set this do the following steps: 1) Right click on the "My Computer" icon. 2) Select "Properties" from the menu. 3) Select the "Performance" tab. 4) Select the "File System" button. 5) Select the "CD-ROM" tab in the new window. 6) Under "Optimze Access Pattern For:" select the "No Read Ahead" option. 7) Select the "Ok" button to save these settings and close the window. 8) You will need to reboot for these settings to take effect. * If you are experiencing sound problems while using the AWE-32 or AWE-64 from Creative Labs, you will need to disable the MIDI port on your Sound Card. To set this do the following steps: 1) Right click on the "My Computer" icon. 2) Select "Properties" from the menu. 3) Select the "Device Manager" tab. 4) Double-click "Sound, Video and Game Controllers" on the menu. 5) Double-click the MIDI controller for AWE64 or AWE32. 6) Select "Disable in this Hardware Profile" Check box. 7) Select "Ok" to save these settings and close the window. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Interplay Customer Service ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Interplay Customer Service can be contacted via the following: Telephone: (714) 553-6678 During normal business hours only. Fax: (714) 252-2820 Attn: Customer Service Internet E-Mail: support@interplay.com World Wide Web: http://www.interplay.com BBS: Telnet to bbs.interplay.com BBS Modem Phone Number: (714) 252-2822 America Online: E-mail IPTECH Compuserve: GO GAMBPUB or E-mail 76702,1342 FTP Site: ftp.interplay.com Mail: Interplay Customer Service 16815 Von Karman Irvine, CA 92606 Interplay UK and EUROPE Customer Service: ---------------------------------------------- Write to: Customer Support Interplay Productions, Ltd. Harleyford Manor Harleyford Henley Road Marlow Buckinghamshire SL7 2DX ENGLAND tel: +44 (0) 1628 423723 Fax: +44 (0) 1628 487752 Email: Europe@interplay.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Legal Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Star Trek: Starfleet Academy (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Paramount Productions retains all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a "third party service" refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at (714)-553-6655. Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. (c)1997 Interplay Productions and Paramount Productions All rights reserved. Interplay is a trademark of Interplay Productions. All rights reserved. Exclusively licensed and distributed by Interplay Productions. Star Trek, Starfleet Academy and the Star Trek logo are registered trademarkes of Paramount Productions. Windows and the Windows 95 logo are registered trademarks of Microsoft Corporation. All rights reserved. All other trademarks and copyrights are the property of their respective owners. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Extra Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following credits were omitted from the manual. Programming: Mark Murakami Network Programming(Macintosh): Mark Murphy Data Wrangling: Rene Hakiki Scot Humphreys Additional QA: Douglas Avery Rene Hakiki Jeremy Ray Louie Iturzaeta Tom Quast Tim Vince David Erickson Erick Lujan Chris Peak Scot Humphreys Larry Smith Eduardo Robles Anthony Taylor Frank Pimentel Marvic Ambata David Parkyn Bill Delk Doug Finch Josh Peak Sammy Matsushima Chad Nicholas Matt Golembiewski Richard Barker Mark McCarty Director of Compatibility ------------------------- Phuong Nguyen Compatibility Technitians ------------------------- Marc Duran Dan Forsyth Derek Gibbs Aaron Olaiz John Parker